Lantern Kami
The Spirit type carries flavor weight in the world it debuted from, but the relevant lineage here is older and plainer: this is the white one-drop flyer, the floor of evasive aggression in the color. Set it beside Savannah Lions, the other archetypal white one-mana aggressor, and the trade is clean. Both keep a single point of toughness; the Lions buy a second point of power and stay grounded, while this design spends that power on flight instead. That swap is the whole proposition. A flyer is harder to block out of relevance than a same-sized ground beater, so the body stays a clock longer even as the board fills, and it gives white's anthem and equipment effects a legal target that already comes with evasion attached. Nothing about the card asks for protection or interaction; it is a curve-filler whose entire job is to attack into the air early and keep doing so. The Spirit tag adds a tribal hook for builds that care, but strip that away and what remains is a shape white has rerun since its earliest sets: the cheapest creature it prints that can attack past a wall of larger blockers. It is unremarkable on its own and meant to be. What matters is the aggregate, the kind of body a low-curve white deck reaches for to keep the air open while the rest of the curve does the work.
