Lamplighter of Selhoff
The conditional looting here is the whole story: a 3/5 body that filters one card only if you already control another Zombie when it enters. That clause is what turns a generic blue value creature into a tribal payoff. The reward is small and the condition narrow by design, asking you to be deep enough in a Zombie shell that the draw-and-discard reads as reliable rather than incidental. The body does the heavy lifting on defense, a 5-toughness wall that blocks most early aggression and holds the ground while the looting smooths a graveyard-matters or self-mill plan. This is a role-player that fills out the back half of a tribal deck rather than headlining it, trading raw power for synergy density at a cost most decks reserve for finishers. The discard half is a feature, not a tax, for decks that want cards in the yard: it turns a modest cantrip into deliberate selection. You pay five mana for a durable blocker and choose, on the way down, what your graveyard looks like next turn.
