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Moxonomy

Lakeside Shack

Land

The condition that lets this land enter untapped inverts the usual dual-land contract. Most tapped duals ask you to eat a turn of tempo loss in exchange for fixing that never touches your life; this one hands over the untapped land only once someone has already dropped to thirteen or less. That reframes life total as a threshold the land reads rather than a cost it charges: the clause checks any player, so a shock to your own face, a fetch crack, a painland, or a fast clock on the opponent all trip it equally. The design mirrors the enemy-color painland logic (pay life, get the land untapped) turned inside out, so that instead of the land taxing your life to enter untapped, the game state passing a damage threshold is what unlocks it. Green-blue is the color pair least associated with racing to a low life total, and that friction is where the card lives: it offers Simic manabases an incentive to court a damage profile those colors rarely want, whether that damage lands on you or across the table. Left alone in a slow, symmetrical game, it is simply a tapland; in a game where anyone's life has cratered, it stops being a tapland at all. The threshold, not the toll, is the whole negotiation.

Lakeside Shack (dsk)
DSK · #262common
Pricing
Normal: $0.18
Foil: $0.21
Oracle Text

Rules text

This land enters tapped unless a player has 13 or less life. Tap: Add Green mana or Blue mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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