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Moxonomy

Lair Delve

Sorcery2 generic manaGreen mana

Card advantage with a filter on it, and the filter is exactly where the design lives. The reveal-two structure looks generous until you trace what survives it: only creatures and lands come to hand, while everything else (your instants, your sorceries, your enchantments, the spells you most want to dig toward) goes to the bottom. That makes this a dig that punishes the very decks most interested in raw cards. The cleanest home is a creature-and-land deck that does not care which of the two types it gets, because then the worst outcome is still two cards in hand for the price. The category-restricted draw is an old green pattern: green has long been permitted to refill on creatures and fix on lands while paying a tax for any noncreature spell it wants to touch, and this folds both halves of that permission into a single sorcery. The wrinkle is variance. Reveal two creatures and you have drawn two cards; reveal two of the wrong types and you have spent three mana to send both revealed cards to the bottom and gain nothing tangible. It is a card that wants a deck built so the floor and the ceiling collapse toward each other, where nearly every card is one of the two types it will accept, and the gamble disappears into consistency.

Lair Delve (avr)
AVR · #184common
Pricing
Normal: $0.09
Foil: $0.20
Oracle Text

Rules text

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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