Laccolith Grunt
Block this 2/2 with anything you value and the combat math you thought you had solved comes apart. Instead of trading its body for the blocker, the attacker can redirect its 2 damage at a different creature entirely, sniping something more important than the wall thrown in front of it. The defender's usual logic, that a chump or a trade neutralizes the threat, no longer holds, because the damage walks wherever the attacker points it. What balances the redirection is its all-or-nothing structure: choosing to fire means the Grunt assigns nothing in the combat itself, so it never kills the blocker and the threat together in one swing. The blocker still deals its damage back when the redirection is aimed elsewhere, which usually finishes off the 2/2 outright, meaning the redirection often costs the creature its life. That tied-to-the-attack-step constraint keeps a removal-on-a-stick body from being a repeatable cannon; it is a one-shot tempo play, not an engine. The red version of this five-color idea (a creature that would rather not fight fair) leans hardest into the burn-adjacent fantasy of aiming raw power wherever it likes, an early-era attempt to fold the feel of directed damage into the combat step rather than the spell slot.
