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Moxonomy

Labyrinth Champion

Creature — Human Warrior3 generic manaRed mana

The clearest illustration of why heroic, as a keyword, was always going to be a deckbuilding tax rather than a free upgrade. The trigger fires only when you cast a spell that targets this creature, so the body sits inert until you spend a second card to point at it: a pump spell, a protective trick, anything with the word "target." Pay that cost and you get a repeatable two-damage shock stapled to a Warrior, which is genuinely strong, but the math only works if your deck is built to feed the engine turn after turn. That is the real design tension here. A 2/2 for four mana is below rate on its own; the heroic line is a bet that you will reliably have a targeting spell in hand, and the payoff (any target, every time) is generous enough to reward the bet without being so cheap it warps a fair board. Red rarely gets repeatable burn attached to a creature precisely because it sidesteps the color's usual limits on reach, and heroic's "you must invest first" clause is the leash that keeps it in check. The class as a whole leaned on cheap, spell-dense shells to function; this one is the burn-anything finisher those shells were built to enable, the reward at the top of a curve of one-mana tricks rather than a standalone threat you splash for the stats.

Labyrinth Champion (ths)
THS · #126rare
Pricing
Normal: $0.20
Foil: $0.25
Oracle Text

Rules text

Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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