Kyren Sniper
The damage comes off the top of every one of your upkeeps: one point at a player or planeswalker, no decision beyond whether to pull the trigger. The body never has to attack, never targets a creature, and never needs to survive combat to do its job. Stacked four or five deep, the pinging stops being incidental and becomes a parallel route to lethal, one that fogs, chump blocks, and lifegain timing cannot answer because the clock simply ignores the board. This is reach for a wide, expendable Goblin board that already wants to flood the table: a way to convert quantity into damage that bypasses blockers entirely. The fragile body is beside the point; the value lives in the recurring trigger, so removal has to weigh a small creature against a clock that keeps ticking. The restriction is what balances all of this. One ping, once per turn, only on your own upkeep, and never at instant speed. You cannot point it at a blocker, cannot burn someone out in response to a stabilizing play, cannot fire it the moment you most want to. The card asks only to live to your next upkeep, never to swing, and that enforced patience is the price of a damage source that refuses to interact with anything but a player or planeswalker.
