Kyren Negotiations
Convert your board into a slow, repeatable burn engine: every creature you control becomes a pinging tool, regardless of whether it has haste, summoning sickness be damned. That is the structural trick worth noticing. Tapping is not attacking, so a creature that just resolved and cannot swing can still feed this enchantment the same turn, and the damage goes to the dome rather than into combat. The card converts the parts of a wide board that would otherwise sit idle (chump blockers, mana dorks, freshly cast bodies) into a clock that does not care about blockers or removal aimed at the source. The cost is breadth: one point per creature per turn is a trickle, so the engine only matters atop a swarm, which is why it found its natural home alongside the token-and-Goblin density the early era was built to support. Note the targeting clause: it can hit players or planeswalkers but never creatures, which is what stops it from doubling as a repeatable board-control engine. This is a finishing tool, not a removal one. It rewards going wide and then ignoring the red zone entirely, draining the opponent out from a battlefield that never throws a punch: a patient, grinding payoff for the deck that floods the board and needs an outlet that does not depend on attackers getting through.

