Kyren Glider
Pure offense, no defense: the body flies in for a point and refuses to turn around and guard. That "can't block" clause is the lever that buys the evasion at a discount, a design pattern from the era when Wizards routinely shaved a creature's defensive utility to justify a low rate or an extra keyword. The math is honest about what this card is for: it exists to send damage in the air and contribute nothing on the back foot, so it slots into a board where you are already the aggressor and the blocking step is someone else's problem. As a Goblin it nods at the tribe's relentless go-wide instincts, though the flying makes it an odd member of a creature type built around ground swarms. The interesting tension is that flying and can't-block usually point in opposite directions: flying is the keyword most prized for defense (catching other fliers, holding back a clock), and here that half of the keyword is amputated by the second line. What remains is evasion stripped to its single purpose, a clock that only ticks forward.
