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Moxonomy

Kyoshi Village

Land

A dual land that eats itself for a card belongs to a lineage of utility duals that trade a turn of speed for late-game insurance, folding two jobs into a single slot. Early, it fixes for a green-white deck; later, once the board has settled and the spare land in hand has gone dead, it sacrifices for a fresh card. The four-mana buyback on the draw is what stops it from simply outclassing a plain tapped dual: you pay real mana and give up a land drop's worth of permanence to convert surplus into gas. That trade is the design's central pull. You want it in your opening hand for the fixing and want it in your late game for the card, and spending it for the card gives up the fixing it was providing, so timing the sacrifice becomes a real decision rather than an automatic play. Entering tapped is the standard toll two-color lands pay for their flexibility, and it bites a little harder here because the card most wants to be on the battlefield early, doing its fixing job when color-screw hurts most, which is exactly when the tapped turn costs you tempo.

Kyoshi Village (tla)
TLA · #271common
Pricing
Normal: $0.26
Foil: $0.24
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana or White mana. 4 generic mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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