Kyoshi Island Plaza
Every Shrine cycle before this one paid its power in patience: the card that scales with your Shrine count arrives with a small board and grows over turns as more Shrines land. This flips the accounting. Rather than a damage or draw engine that ticks upward, this is a land engine, and it pays out at both ends. It cashes in your existing Shrine count the moment it lands (up to that many basics onto the battlefield tapped), then converts every future Shrine into another basic as it enters. The design tension it resolves is the classic Shrine problem: the tribe wants you to flood the board with cheap Shrines, but flooding the board with cheap Shrines costs mana you do not have. This one funds that curve by turning the enchantments you were already casting into ramp, so the engine that needs mana becomes the engine that produces it. The basics arrive tapped, and that delay is the price of the payout: it builds toward a big turn rather than enabling one on the spot. What makes it structurally distinct from ordinary green ramp is that it does not care about anything you draw or cast outside the tribe; the fuel is the Shrine count itself, so the more committed you are to the archetype's worst-case wide-and-cheap board, the more mana it hands back.
