K'un-Lun Warrior
The rummaging-on-a-body template gets a small twist here: the discard is optional, and it can eat an artifact instead of a card in hand. That second mode is the interesting one. Most red loot-on-entry creatures ask you to pitch from a limited resource (your hand) to smooth a draw; this one lets you cash a spent artifact (a token, an exhausted equipment, a leftover Treasure) into a fresh card without touching your grip. The "you may" clause matters too: if your hand is a wall of gas and you have nothing worth sacrificing, the 2/2 just enters and attacks, no forced discard. That optionality spares you the card disadvantage that fixed rummagers inflict when the hand is already top-heavy. It is a modest engine piece built for decks that generate disposable artifacts as a byproduct: sacrifice fodder that would otherwise sit idle becomes card selection, and the body is aggressive enough to matter on an empty board. Nothing about the rate is loud, but the artifact-conversion line is the design idea worth noticing, and it slots cleanly into any red shell already leaking tokens.
