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Moxonomy

Kulrath Zealot

Creature — Elemental Warrior5 generic manaRed mana

The entire case for a six-mana 6/5 with an impulse trigger lives in the choice the card hands you the moment you draw it. Basic landcycling makes it two cards that never overlap: on the turns when you are short a land, it is a 1 generic manaRed mana tutor that fixes a stumbling curve; when you have the mana instead, it is a threat that arrives with a free peek at your next draw. You commit to one function or the other, and that fork is exactly what a cycling creature exists to resolve. A flat 6/5 for six is unremarkable on rate, but the discard-for-fixing option means it is never a dead card in your opening hand, and the exile-and-play clause means the copies you actually hard-cast do more than swing. That clause pushes tempo over card advantage: the exiled card stays available only through your following turn, so the reward goes to decks positioned to spend it now rather than bank it. It is a red creature engineered to smooth its own variance from both ends, sizing up into a beater when the game runs long and folding into a land when it runs short, with the front-half impulse trigger ensuring the beater is never just stats.

Kulrath Zealot (ecl)
ECL · #148common
Pricing
Normal: $0.16
Foil: $0.20
Oracle Text

Rules text

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling 1 generic manaRed mana (1 generic manaRed mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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