Kudzu
The trigger is the whole design: the land is not destroyed when it enters or at upkeep, but the instant its controller taps it for mana or an ability. That turns a static enchantment into a tax on agency, and the rider that follows gives the card its name and its texture. When the enchanted land is destroyed, the Aura need not die with it; the destroyed land's controller may choose where it goes next, attaching it to any land on the table, including one of the caster's. That symmetry is the joke and the threat at once: a curse that hops from tapped land to tapped land, and the victim gets to send it back across the table. Kudzu becomes a slow-rolling contagion that costs a permanent every time someone uses their own mana, but it never settles on a permanent owner. The design lineage is the parasitic enchantment, the early-set impulse to staple ongoing self-punishment to a permanent the opponent cannot easily shed, and Kudzu pushes that idea to its strangest expression: the punishment is permanent land destruction, the Aura can survive every kill, and control of where it lands keeps changing hands. Green has always carried a slice of land destruction (Creeping Mold, Acidic Slime, and Bramblecrush all sit comfortably in the color pie), but this hot-potato framing belongs to an earlier sensibility, when a card could afford to be this odd before its punishment ever resolved.

Rules text
Format Status
More formatsFewer formats
Other printings
- 30th Anniversary Edition#497
- 30th Anniversary Edition#200
- Masters Edition IV#159
- Revised Edition#205
- Foreign Black Border#205
- Collectors' Edition#205
- Intl. Collectors' Edition#205
- Unlimited Edition#205









