Krydle of Baldur's Gate
Combat-damage triggers on a small body carry a familiar problem: the trigger is worthless if the creature never connects, and a 1/3 does not bully its way through a developed board. This design answers that from inside its own attack step, where two mana makes a chosen creature unblockable for the turn. That enabler works on Krydle itself or on a larger beater that actually wants to land, which converts a hopeful drain into a lane you can buy on demand. When the connection happens, the payoff runs one direction: the defending player loses a life and mills off their own library while you gain a life and scry, shaving their resources and clock without touching your own graveyard. The lifegain is the quiet thread that keeps a fragile frame relevant once the board outgrows it, letting accrued drain and mill do slow work rather than forcing an early race. Folding both halves into one two-drop is the point: the card never depends on an outside evasion outlet to justify its combat trigger, and it can spend that mana clearing the way for a threat worth more than a 1/3 chip.




