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Moxonomy

Krumar Initiate

Creature — Human Cleric1 generic manaBlack mana

A 2/2 for two that idles cheaply until the game slows down, then converts a full mana pool into board presence paid for in life. The mana sink defines its whole role: pay X generic manaBlack mana, tap, and bleed X life, then choose between welding X counters onto this creature or budding off a separate X/X white Spirit. That fork answers the two ways the investment usually goes wrong. Sink into counters and eat a removal spell, and the mana is gone; but if you would rather the value survive the trade, the Spirit token walks away from any single kill spell aimed here. The life payment scales the ambition instead of capping it: there is no printed ceiling, so a surplus of mana becomes exactly as much board as your life total can afford. Activating only as a sorcery is what keeps it a fair threat rather than a combat ambush: an opponent gets a full window to answer before the counters or the token exist, with no dumping mana in response to a block and no instant-speed blowout. This is the grindy, repeatable engine black wants from its cheap creatures once the early exchanges have petered out: a low drop that never rots in a flooded hand, because every surplus point of mana buys either a bigger clock or a wider one.

Krumar Initiate (tdm)
TDM · #84uncommon
Pricing
Normal: $0.09
Foil: $0.20
Oracle Text

Rules text

X generic manaBlack mana, Tap, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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