Krovikan Sorcerer
A loot engine built on Ice Age's color-pie experiment, where the depth of the filter scales to the cost of fueling it. Both modes turn a card already in hand into a fresh draw and leave you at hand parity, but the second mode is the interesting one: feeding it a black card lets you see two cards before discarding one, a deeper dig rather than a bigger haul. That selection gap is the design statement. Krovikan magic in Ice Age was coded as forbidden, necromantic, willing to pay in something darker for greater power, and the Sorcerer translates that flavor straight into rates. Discard something safe, get the shallow swap; discard something black, and the engine digs harder for you. Both activations are free of mana, costing only the tap and the card you pitch, which makes the body a slow, deliberate sieve rather than a burst: one filter per turn, gated by the card you have to spend to begin. It sits in the early lineage of blue card-selection creatures, the design lane that later produced cleaner, faster bodies, but few of those successors bothered to make the reward conditional on what you were willing to throw away. The asymmetry carries the design, and it is a tidier piece of color-pie storytelling than the 1/1 frame suggests.




