Krosan Groundshaker
A 6/6 body anchors the top of a Beast deck's curve, but the work it does happens with the mana left over after it lands. The repeatable trample-granting ability targets any Beast (itself included), which solves the exact problem a deck of large green bodies tends to hit: a board that has gone wide but cannot connect once the opponent stacks chump blockers or hides behind a wall. Each green spent pushes one more attacker past the ground stall, so a clogged stalemate gets unjammed in a single attack step, with your remaining mana deciding how much of the team gets through. The triple-green pip ties it to a committed mono-green or near-mono-green base, and the payoff is not evasion the card keeps for itself but evasion it hands out, one Beast at a time. That distinction is the whole point of the design: it does not protect itself or draw cards, and its stats alone are unremarkable for the cost. What it offers a stampede tribe is reach, the conversion of a flooded board into damage that actually lands. It reads as a fatty and functions as a finisher engine, the creature whose job is to make the rest of the curve lethal rather than to close the game off its own attack.
