Krenko's Enforcer
Intimidate is the keyword that ferried fear into the multicolor era: where the old mono-black ability let a creature slip past anything that wasn't black or an artifact, intimidate generalized the same evasion to whatever color was printing it. On a red goblin, that means this connects unless the defender is fielding red blockers or artifact creatures, which on most boards is a respectable amount of damage stapled to a body. That body is the catch. A 2/2 that gets through is exactly the clock a goblin aggro deck wants early, but it folds to nearly any removal and offers no reach past two power. The design intent is delivery, not finishing: a French vanilla beater whose only rules text is the evasion keyword, built to keep chipping in while the deck's larger threats do the closing, and to carry an aura or equipment when there's one to spare. The keyword is the entire reason it earns a slot over a plain attacker: an evasive two-power swinger pushes combat damage through reliably where a blockable one gets stonewalled. It sits in the long line of cheap evasive goblins built to fill out a tribal aggro shell, useful precisely because it asks nothing of its supporting cast except that they keep swinging alongside it.

