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Moxonomy

Krenko's Command

Sorcery1 generic manaRed mana

Two Goblins for two mana, split across two bodies rather than stapled into one: that division is the entire point. A 2/2 for two does nothing for a sacrifice outlet, an anthem, or a Goblin lord that wants headcount; this hands you two of each instead. The rate is deliberately plain (no haste, no riders, no second mode) because the value comes from what the tokens count toward, not from what they do on attack. Each one is a creature for a Skirk Prospector to eat, a body for Goblin Chieftain to pump, a unit of fodder for any aristocrats engine that converts dead Goblins into reach. The token type matters as much as the count: "Goblin" is one of red's deepest tribal keywords, and a sorcery that adds two bodies to that pile slots into a lineage of go-wide enablers that stretches back to the earliest token-makers. It asks nothing in deckbuilding except that you have already decided two small creatures are worth more than one larger one, which is exactly the decision a swarm strategy has made before the spell is ever cast.

Krenko's Command (clu)
CLU · #139common
Pricing
Normal: $0.19
Foil:
Oracle Text

Rules text

Create two 1/1 red Goblin creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
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