Skip to content
Moxonomy

Kree Sentinel

Artifact Creature — Kree Robot Villain4 generic manaRed mana

The oldest tension in deckbuilding is the split between running enough lands and running enough action, and basic landcycling resolves it by folding both into one slot: this card answers whichever problem the game actually hands you. Stuck on lands early, you pay 2 generic mana and discard it for a basic, and the copy that would have been a dead 5/5 becomes the fix you needed. When the mana is flowing, you cast the 5/5 instead, a body that swings for real damage on the ground and keeps reach in reserve to punish fliers on the way back. That reach shapes its posture on defense: an artifact frame this size can clog the board and hold the sky while still threatening to attack once the coast is clear, which is what you want from a card that doubles as early-game land insurance. The cost that balances the flexibility is total commitment to one half. Cashing it for a basic surrenders the creature entirely; casting the creature spends the land you might have wanted; and once you have chosen, there is no getting the other mode back. Each copy is a small wager on which side of that trade the game will ask for, and the design leans into being right no matter which way the wager falls.

Kree Sentinel (msh)
MSH · #141common
Pricing
Normal: $0.10
Foil: $0.19
Oracle Text

Rules text

Reach Basic landcycling 2 generic mana (2 generic mana, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close