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Moxonomy

Kree Commandos

Creature — Kree Soldier Villain2 generic manaWhite mana

Three keywords stacked on a 2/1 body is the whole design brief, and the point of toughness is the tax that pays for the pile. Flying and vigilance fold offense and defense onto one axis, so a spell-heavy deck can press the clock and keep a blocker back without spending two cards to do it; prowess turns every cantrip, removal spell, or trick into a temporary size bump on an already-evasive body. But a single point of toughness dies to almost any incidental damage at rest, which is what pushes the card to grow while committed to combat rather than sit back and trade. Since prowess counts noncreature spells cast on any turn, the sharpest line declares the flyer as an attacker and floats a spell during combat, sizing it up after it is already in the air and past a sorcery-speed answer. A pump cast in the precombat main phase still carries its bonus into the attack, but spending it early tips your hand and leaves a 2/1 exposed before attackers are declared, so the timing question is about protection and information as much as raw stats. It is a familiar white tempo shape: inert on a slow turn, lethal on a spell-dense one, and the deck is built to make most turns the latter.

Kree Commandos (msh)
MSH · #19common
Pricing
Normal: $0.07
Foil: $0.12
Oracle Text

Rules text

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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