Kraven the Hunter
The trigger reads like a hunter's contract: it fires only when the biggest quarry falls, tying the reward to the opponent's top predator rather than any stray creature. That "greatest power among creatures that player controls" clause is the whole design tension, because it means you cannot just pick off whatever you like and collect a bounty. It asks you to solve the board's apex, and it punishes an opponent for overcommitting to a single haymaker: kill their one large creature and the crosshairs slide to whatever is now largest. When several creatures share the top power, they all count as the greatest, so any of them dying pays out; the ability quiets down only when the opponent has nothing on the board at all. Each successful hunt pays twice, a card and a permanent +1/+1 counter, so a game left to run turns the body into a genuine threat while refilling the hand that removed the last big blocker. Trample on a growing 4/3 in Golgari colors is the delivery mechanism, ensuring the counters you bank convert to damage rather than getting chumped away. It is a removal-adjacent engine dressed as a beater: it does not remove anything itself, but it makes your removal, and your opponent's own combat math, pay dividends every time the largest thing across the table dies.



