Kraul Stinger
Green's deterrent creature stripped to its studs: a 2/2 for whose deathtouch turns every block into a trade nobody wants to make. The body is nothing, and that is the whole point. What you are buying is combat math that favors the defender, a wall that eats anything that swings into it and a threat that dares bigger creatures to block. The Assassin type line is flavor doing the work the stat line cannot: this kills by nicking, not by outsizing. Deathtouch on a cheap green common is a fixed-supply tool the color reaches for whenever it needs a way to interact with fatties without being handed a proper removal spell, and this is a plain, no-frills expression of it. There is no evasion, no activated ability, no reason to build around it. It sits on the ground, holds a lane, and makes an opposing attack step slightly worse to plan. Designed as filler that keeps aggressive boards honest, it fills the gap where a set needs a green creature that punches upward without stepping on the color's removal-light identity.
