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Moxonomy

Krark's Thumb

Legendary Artifact2 generic mana

Coin-flipping in Magic is a fringe mechanic precisely because it hands half your outcomes to chance, and this is the card built to bend that math without removing it. Flip two, keep the better, and a 50/50 becomes 75/25 in your favor: the arithmetic is the whole appeal, and it compounds across cards that flip repeatedly until you lose. The "ignore one" clause is doing the structural work; it does not require the flips to be sequential or independent of each other, which is what lets a single Thumb chain cleanly through a card that asks for flip after flip. The "if you would flip a coin" wording is just as load-bearing in the other direction: the replacement keys off your own flips, so an opponent's copy never lends you a third coin, and the legendary type line caps how many of yours can sit on the battlefield at once. What lifts it above novelty is the breadth of the win-on-flip catalog it points at: every "flip a coin, if you win" card in the game suddenly reads as "do the thing, probably." Build around chance and Krark's Thumb is the piece that stops the deck from being a coin toss and starts making it a near-guarantee, the closest Magic comes to letting you weight the dice while keeping the dice on the table.

Krark's Thumb (mrd)
MRD · #190rare
Pricing
Normal: $15.62
Foil: $25.75
Oracle Text

Rules text

If you would flip a coin, instead flip two coins and ignore one.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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