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Moxonomy

Krark-Clan Stoker

Creature — Goblin Shaman2 generic manaRed mana

Trading an artifact for two red mana at a one-for-one rate is a strange way to ramp, but in a deck overflowing with cheap artifact filler the conversion runs cheap: a spent Ornithopter or a depleted piece of equipment becomes a burst of red. The part worth noticing is the timing. Because the ability is instant-speed, the 2/2 sits on the board as a held charge, mana you can release in response to a counterspell, to bluff a combat trick, or to solve a combat-math problem rather than committing it at sorcery speed on your own turn. The tap symbol is what meters it: one activation per turn, not a chain. That single line is the whole difference between this card and Krark-Clan Ironworks, the noncreature engine that sacrifices artifacts in bulk for an explosive storm turn. The Stoker offers the same exchange parceled out one crack at a time, with an attackable body attached: a Goblin Shaman the rest of the tribe registers, a creature that can block or swing in between activations. The cost is harsh in a vacuum, since you are feeding your own permanents into the engine, which is exactly why it only reads well in a shell already happy to lose its artifacts. A slow drip of burst mana, built for a heavily artifact-laden era, for decks that want to convert spent permanents into a single relevant activation.

Krark-Clan Stoker (dst)
DST · #65common
Pricing
Normal: $0.14
Foil: $0.48
Oracle Text

Rules text

Tap, Sacrifice an artifact: Add Red manaRed mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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