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Moxonomy

Krark-Clan Grunt

Creature — Goblin Warrior2 generic manaRed mana

Built to convert an artifact-dense board into combat tempo, this Goblin treats the rest of its deck as ammunition: each artifact fed to it buys a point of power and, more importantly, first strike for the turn. The first-strike clause is the part worth weighing, because it flips a 2/2's losing exchanges into winning ones, letting the Grunt block above its weight or push through a bigger creature without trading down. The cost is open-ended (any artifact qualifies), which fits an early-era mindset that read artifacts as a renewable resource rather than a precious one, where cheap artifact creatures and Equipment meant the fuel was usually sitting on the table. The flip side is that this same flexibility makes the Grunt a poor standalone threat: strip away a board built to be sacrificed and the ability sits dormant, leaving a 2/2 with nothing to spend and an activation it cannot pay for. It wants a sacrifice-economy shell where it is one of several mouths to feed rather than the centerpiece, somewhere the artifacts are being thrown away for value anyway. As a payoff it is narrow, tethered to a single creature's combat math, but it belongs to the line of early red designs that treated artifacts as aggressive fuel rather than a metalcraft enabler or a long-game engine.

Krark-Clan Grunt (mrd)
MRD · #97common
Pricing
Normal: $0.03
Foil: $0.47
Oracle Text

Rules text

Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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