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Moxonomy

Krark-Clan Engineers

Creature — Goblin Artificer3 generic manaRed mana

The arithmetic here is brutally honest: you feed two artifacts into the maw to destroy one, a net loss of two cards to answer a single target. That is the kind of rate that only makes sense when the artifacts you sacrifice were never meant to survive: spent equipment, drained mana rocks, the husks left over after an artifact-heavy deck has already extracted their value. The repeatable activation cost of one red is almost an afterthought next to the body count. What the design is really after is the seam between artifact-matters synergy and artifact destruction, a Goblin Artificer that turns your own graveyard-bound junk into removal while incidentally feeding any payoff that cares about artifacts dying or being sacrificed. The Goblin itself is throwaway, present only to give the ability a place to live. As a clean piece of disruption it is wildly inefficient; as the back half of an aristocrats-style engine where the sacrificed artifacts were already going to leave play, it converts a sunk cost into a hard answer. This is the kind of red artifact saboteur that asks you to overcommit to artifacts first and reap the leverage second, rewarding decks that treat artifacts as fuel rather than permanents to protect.

Krark-Clan Engineers (5dn)
5DN · #70uncommon
Pricing
Normal: $0.31
Foil: $0.35
Oracle Text

Rules text

Red mana, Sacrifice two artifacts: Destroy target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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