Eight mana for a 1/4 is the sticker price, and a medium-speed format with one or two playable removal commons per color is exactly where that line survives. The card is not competing with the curve; it is the thing you cast once the curve has already done its work. UR Artifacts and GU Artifacts both run enough cheap permanents (hybrid commons like Mechanized Ninja Cavalry stack the count quickly) to drop the real cost to four or five on a board that already wants more cards. By the time it lands, hands are usually down to one or two, and the enter trigger refills to four off a single spell. That is a swing the removal suite cannot answer in tempo terms: Stomped by the Foot and Grounded for Life kill the body, but only after the cards are in hand, so the trade is a clean win for the Krang player.
First- or second-pick in any pack containing it, and it holds that band deep because both blue pairs want it and no other archetype does. Maindeck unconditionally in UR or GU. Even a blue deck thin on artifacts keeps it: the floor is a hardcast topdeck that still draws three or four, and the medium speed gives you the turns to find the eight mana.
The fixing is what pushes it from strong to oppressive. Utility lands at common (TCRI Building, Escape Tunnel) and the splashable hybrid commons mean a borderline blue deck with seven or eight artifacts runs this on the enter trigger alone, before the body scaling ever matters. The +1/+0 growth is the upside; the four-card refill on a stick is the reason it sits at the top of the pack.

