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Moxonomy

Koskun Falls

World Enchantment2 generic manaBlack manaBlack mana

A defensive tax dressed as an enchantment, built on a tension that almost no card from its era bothered with: it makes you spend resources every turn just to keep it on the table. The upkeep clause demands an untapped creature each turn or the whole thing goes to the graveyard, which means the card you most want to protect your life total also costs you a blocker (or an attacker, or a mana dork) every single turn it stays alive. That self-imposed friction is the design discipline that justifies the rest: a creature-by-creature attack tax steep enough to wall an aggressive board, but only for as long as you can feed it. The World designation adds a second pressure valve, since two of these cannot coexist; the newer one replaces the older. The whole package reads as a study in how to price a near-unconditional defensive lock so it doesn't simply end the game. Pillow-fort effects that followed mostly chose a one-time cost or a static tax with no upkeep; Koskun Falls instead asks for a recurring tithe, and the question of whether you can keep paying it is the entire game it creates. It is the rare card whose drawback is doing more interesting work than its headline ability.

Koskun Falls (hml)
HML · #55rare
Pricing
Normal: $15.23
Foil:
Oracle Text

Rules text

At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays 2 generic mana for each creature they control that's attacking you.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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