Korvold and the Noble Thief
Here is the design tension worth naming: Korvold, the flavor namesake, is a dragon defined by greed, and this Saga renders that greed as a three-turn arc of accumulation that pays off in theft. The first two chapters bank Treasure, ramping and fixing while the counter climbs; the final chapter cashes the whole setup into a raid on an opponent's library, exiling their top three and handing you a one-turn license to spend them. The structure is the point. A Saga is a delayed effect on rails, and the two Treasures produced along the way are not incidental fixing but the payment that funds chapter three: you have surplus mana precisely when you gain access to three cards you did not draw. That timing window is narrow (the permission to play them expires at end of turn), so the design asks you to have the Treasure ready to convert the opportunity before it evaporates. It works as a self-contained value engine that fixes, ramps, and then converts that ramp into card advantage stolen from across the table, all without requiring anything else on the board. Where most theft effects give you a single card or a coin flip, this one deals three at once and pre-loads the mana to use them, which is the greed of its namesake translated into a mechanic: take more than your share, and make sure you can afford to.
