Korozda Monitor
Scavenge was a mechanic built to give a creature a second life as a counter battery, and this is the trample-bearing example of the design. The math is the point: scavenge converts the body's power into +1/+1 counters, so a 3/3 here transplants three counters onto a chosen target. The counters are the only thing that carries over; trample stays with the corpse, not the recipient, so the second use is purely a stat transfer onto whatever already wants to push through. The seven-mana exile cost () is what frames this as a late-game mana sink rather than a tempo play: you pay full freight for the first beater, then pay again, at sorcery speed and after the body has had its turn of work, to recycle that power into a fresh threat. The rate is deliberately steep (seven mana for three counters), which keeps scavenge from being a free value engine and recasts it as graveyard insurance: a creature you have already spent your mana on that refuses to be a dead draw once it dies. Plain green design, doing what green counter-and-trample strategies have always asked of their middle of the curve, with a recursion clause stapled on so the card keeps contributing after combat has chewed it up.
