Korozda Guildmage
The second ability is the one worth studying: sacrifice a nontoken creature and turn its toughness into a pile of green Saprolings. That conversion clause is sneakier than it looks, because it values defense, not offense. A 1/4 wall, a creature pumped to high toughness, or anything saddled with a finality-style downside still cashes out for four bodies. It rewards a board built wide-and-tough rather than tall, and it gives a sacrifice-fueled deck a payoff that scales with the fodder rather than just consuming it: feed in a creature, get back a swarm to feed in next. The first ability is the closer, an evasion pump that hands intimidate to a single attacker, which pairs naturally with the tokens the second mode makes (intimidate matters most when you have a board to push through). Both modes are gated behind activated costs in the same colors that produce the body, so this is a mana sink that wants the game to go long. The lineage is the Ravnica guildmage template: a two-color two-drop with two abilities, each priced in the guild's color pair, designed to reward players who commit to one guild. Golgari's version leans on the graveyard-and-tokens loop the guild has always trafficked in, converting dead weight into renewable green chaff. With enough mana and a target or fodder, it can act the turn it lands, but a deck stocked with high-toughness creatures and sacrifice synergies finds a quiet engine here.





