Kor Skyfisher
The bounce is the price, not the perk. A 2/3 flier for two mana sits above the rate white usually pays for evasion at that cost; the return clause is what claws the value back, taxing you a tempo beat every time the body hits the battlefield. What makes this design endure is that the same clause is also its engine. Point the bounce at a freshly triggered enters-the-battlefield creature and you bank a second trigger; aim it at a tapped land and you re-trigger landfall or reset a utility land; recast a cheap utility creature and you reuse its ability. The card converts an obligatory cost into a renewable toolbox depending on what else you control, which is why it became a fixture of value-oriented white decks long after this kind of two-drop first appeared. Note where the synergy does and does not hold: a leftover token is the wrong target, since returning it to hand makes it cease to exist, so the bounce wants the cheapest, most disposable real permanent on your side (a Squadron Hawk, a tapped-out mana rock) rather than something the return would erase. The 2/3 body matters too: it blocks the small flyers and ground beaters that define low-curve formats, so the card defends while it loops. Few two-drops have aged this well precisely because the constraint and the synergy are the same line of text, and that line scales with how much your deck wants to re-trigger.







