Kor Sky Climber
A 3/2 for three with an evasion switch built into its activated cost: the body trades on the ground until you have the mana to send it over a stalled board. Grantable flying is one of the oldest tools for keeping a midsized beater relevant past the early turns, and this one keeps the price low enough that the flight is rarely a luxury you cannot afford. The Ally tag puts it inside the tribal scaffolding of its era, where boards full of cheap white creatures looked to push damage through congestion; a flier you can deploy on the ground and elevate at instant speed answers the question of how a clogged Ally board actually closes. Nothing here is doing heavy lifting on rate alone. The merit is the optionality: it attacks where it is least expected, blocks fliers in a pinch, and never forces you to pay for evasion on turns when the path is already open. A repeatable activation also means it dodges the all-or-nothing risk of a one-shot trick, letting you tax an opponent's blocking math across multiple turns rather than spending a card to do it once. The 3/2 body matters to that math: the flying does not enlarge it, so it wants to be swinging over blockers, not trading through them.

