Kor Sanctifiers
The whole pitch is in the kicker: a 2/3 body that does nothing relevant against artifacts or enchantments if you draw it on curve, and a 2/3 body stapled to Disenchant if you draw it when you have the mana to spare. That split is the card's reason for existing. Disenchant has always been the answer that rots in your hand when the opponent never deploys a target; main-decking it is a tax you pay against decks that may not punish you. By bolting the effect onto a creature with an optional cost, this design lets you run the answer without the dead-card risk: kick it when there is a target, cast it as a plain body when there is not. The destruction is conditional on the kick, so the floor is never a wasted card, only a slightly overpriced one. That flexibility is why this template (a modest creature whose kicker buys an attached spell) keeps reappearing in white commons; it solves the perennial sideboard problem of artifact and enchantment hate that draws blank in the wrong matchup. The body is sturdy enough to block, the Cleric line throws a token tribal nod, and the whole package asks nothing of you except mana when the moment comes. Unglamorous by design, and durable for exactly that reason.



