Kor Dirge
Damage redirection is white's oldest defensive trick, the cleanup duty of every Samite Healer descendant that shifted incoming damage off one creature and onto another target. This is that same structural job worn in black, the product of a planar-shift exercise that reassigned each color's signature effect to a different part of the wheel. The hook is precision: it does not prevent damage, counter the attacker, or kill anything directly. It reroutes the full turn's worth of damage from a single creature you control onto a second creature, so a burn spell aimed at your blocker, a fight trigger's bite, or the combat damage your creature is taking gets aimed wherever you point it instead. That dual-target frame (the creature shedding the damage, the creature receiving it) is what turns a defensive instant into a removal spell in one window: chump-block with something expendable, redirect the attacker's damage onto a creature across the table, and a trade becomes a one-sided kill while your blocker lives. The same frame is the leash. You need a body absorbing damage and a worthwhile second creature to dump it on, the effect lasts only the turn, and the source has to be one you choose at resolution. It pays off combat arithmetic rather than raw rate, a conditional instant for players who would rather win the damage step than skip past it.

