Kor Chant
A redirection trick built on damage assignment rather than prevention. The text reaches a source of your choice, picks up all the damage it would deal this turn to one of your creatures, and routes that damage onto a second target. The clean play is combat math: block with a small creature, name the attacker as your chosen source, and the attacker's damage lands on a third creature of your choosing instead. That turns a chump block into a removal spell, with the blocker surviving and an opposing creature paying the price. The instant timing is the whole engine; you wait until blocks are declared and damage is on the table before committing, so the opponent has already made the decision you punish. Note the wording carefully: it redirects damage from a source of your choice, not all sources, so the effect is precise rather than a blanket shield, and the redirected damage can be aimed at any creature, including another of the opponent's. Compared to outright fight or prevention effects, this asks you to manufacture the damage first, which ties it to combat or to creatures with damage-dealing abilities. It is a puzzle piece more than a staple: an answer that looks like a combat trick but functions as conditional removal, rewarding a player who reads the board a step ahead of the attack.



