Konda, Lord of Eiganjo
Three protective keywords stapled onto one seven-mana body, and the flavor and the rules text are saying the same thing: this is the ruler of Eiganjo, built to never die in combat or to a kill spell. Indestructible takes destruction and lethal damage off the table; vigilance keeps the body back on defense instead of forcing a choice; and Bushido 5 swells any block into an 8/8 that survives whatever it meets, then resets. A blocker that grows past most of what would attack into it, refuses to leave the battlefield to targeted removal, and stays untapped to do it again next turn. The catch the design leans on is that indestructible is not invulnerability. It answers exile, sacrifice, and toughness-reduction effects with nothing, so a creature this hard to remove by conventional damage and destruction becomes, ironically, a magnet for the answers that route around the keyword entirely: bounce, edicts, minus-toughness, exile. White itself supplies plenty of those, which is part of the honest design tension here. The keywords stack to dominate the war Konda was built for, combat and destruction, while drawing the eye of every effect engineered to ignore the rules he plays by.
