Kolaghan Skirmisher
A two-mana 2/2 is a body so plain it barely registers; the dash cost is the only line on the card that asks for a decision. Pay the alternative price and the same Warrior arrives with haste, then bounces back to your hand when the turn ends, and that return clause is where the actual design lives. It sidesteps the sorcery-speed removal an opponent would line up on their own turn, and it leaves nothing on the board for a sweeper, edict, or sacrifice effect to collect. The trade is that you never bank the body: every attack costs the full dash price again, and the 2/2 still has to survive combat the hard way (a defender can block and trade as always, since dash grants speed, not evasion). So the card behaves less like a permanent than like a recurring two-power attacker you rent by the turn, repriced each time you want it. Optionality is the mechanic's reason for being: the floor is a forgettable beater you cast for keeps when you need a blocker, the ceiling is a clock that empties only as fast as your mana allows, and you make the choice in the moment rather than baking it into the deck. Kolaghan Skirmisher sits at the unglamorous common end of that idea, a clean demonstration of how dash turns dead late-game draws into incremental pressure an opponent cannot stockpile removal against.
