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Moxonomy

Knowledge and Power

Enchantment4 generic manaRed mana

Scry was built for consistency: smooth your draws, bury the cards you don't want, never feel like it does anything on its own. This enchantment is the conversion engine that turns that quiet selection mechanic into a clock. Every scry trigger, whether from a cantrip, a temple land, or a creature's enters-the-battlefield text, offers the same choice as it resolves: pay 2 generic mana and turn the smoothing into two damage anywhere. A deck stuffed with cheap scry sources can chain triggers into a recurring burn source that never has to attack or block. The design is doing something unusual for red: it rewards density over rate. One scry is a Shock you paid setup for; six scries across a turn is a finisher. The tax is what keeps it fair, because the 2 generic mana rides on top of whatever you already spent to scry in the first place, so the engine only pays off when the triggers are nearly free and come in bulk. This is a payoff that asks you to commit your whole deck to a single keyword rather than splash one good card, and the reward scales with how seriously you take the ask. Alone it does nothing; surrounded by the right selection spells, it drains a life total two pings at a time while doing the job scry was always doing anyway.

Knowledge and Power (jou)
JOU · #101uncommon
Pricing
Normal: $0.09
Foil: $0.25
Oracle Text

Rules text

Whenever you scry, you may pay 2 generic mana. If you do, this enchantment deals 2 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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