Knight Watch
Two 2/2 bodies with vigilance is white's most honest answer to a recurring tension: tokens that want to swing usually have to choose between pressing damage and holding back a blocker, and this card resolves that by letting both Knights attack and still guard the turn after they land. That dual posture is the whole reason it exists. A single 4/4 vigilant body for the same cost would fold to one removal spell and offer nothing against go-wide answers; splitting the stats hedges against both while doubling the count for anything that rewards bodies on the battlefield (anthem effects, convoke, sacrifice fodder, populate). The cost it pays is the one every sorcery-speed token-maker carries: no haste and no enters-the-battlefield payoff, so the Knights arrive without immediate impact and only start earning at five mana on the following turn, which is a real tempo tax against decks built to punish that lull. This is a workhorse, built to fill out the top of an aggressive white shell's curve and hand it a way to rebuild after a board wipe. It asks for nothing in particular and gives back exactly what it prints.
