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Moxonomy

Knight Paladin

Artifact — Vehicle5 generic mana

Crew 1 is the entire pitch. The number is what makes a 6/6 trampling Vehicle that burns each opponent for four the moment it lands play at effectively no defensive cost: any single creature, no matter how small, animates it, so the crew tax that usually keeps large Vehicles honest is reduced to a formality. That trivial requirement reframes the entry-trigger damage as the payoff. The Rapid-fire Battle Cannon fires once per entry, so the card leans toward decks that can blink or reanimate it rather than simply cast it, turning a static burn spell into a repeatable one. What the low crew cost really does is collapse the usual friction of the Vehicle class: most designs price the crew high enough that the body sits inert without a board, but here even a lone token operator suffices, which means the artifact almost never dies as a creature it cannot become. The result is a beater that plays like a permanent, threatens like a creature, and pays a life tax on the table the instant it arrives, with the crew clause standing in as the thinnest possible cover charge for all of it.

Knight Paladin (40k)
40K · #160★rare
Pricing
Normal:
Foil: $8.38
Oracle Text

Rules text

Trample Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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