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Moxonomy

Knight of the Reliquary

Creature — Human Knight1 generic manaGreen manaWhite mana

Sacrifice a Forest or Plains to fetch any land and you have spent no net mana: the count of lands in play stays even, but you trade a land you no longer need for whatever the deck actually wants, basic or nonbasic, since a shockland or dual carrying those land types is fair game too. The payoff is the body. Every sacrificed land goes to the graveyard, every land in the graveyard feeds the static buff, and so each tap that fixes your mana also grows the threat: a 2/2 that compounds itself one activation at a time, with the pilot choosing when and how much. That self-directed loop is what separated it from the era's other green-white beaters, which sized off counts the pilot did not control. Here you choose the inputs, and a recurred fetchland turns the engine into a graveyard sink that buries more lands with each pass. Timing is the other half of the appeal. Hold a fetchland and you can crack it in response to removal, padding the graveyard at instant speed and shrinking the window an opponent has to kill it on its printed stats. At three mana it arrives as a midrange threat rather than a finisher, but in a deck built to fill its own graveyard, it becomes a clock that climbs every time the mana does.

Knight of the Reliquary (ddg)
DDG · #1mythic
Pricing
Normal:
Foil: $2.13
Oracle Text

Rules text

This creature gets +1/+1 for each land card in your graveyard. Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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