Knight of the Keep
A 3/2 for with no keywords, no triggers, and no text past the type line: strictly vanilla, the design category that predates every keyword mechanic and never fully disappears from it. What's worth noticing is the stat split. The 3/2 body leans forward: three power pressures the opponent while two toughness folds to almost any burn or a two-power blocker, so the card is priced to attack rather than to hold the ground. A designer reaching for a plain three-drop chooses between the defensive 2/3 and this aggressive 3/2, and the split here is the whole statement of intent. It gives a Knight-tribal shell a warm body on curve without adding a line of text to parse, which is exactly the kind of low-rarity role-player that lets the flashier cards in a deck do the talking. There is nothing hidden and nothing to learn: its value is entirely positional, a curve-filler whose job is to trade or to swing, printed at the rarity where creatures still do their work with numbers alone.

