Knight of Sorrows
A defensive body that spends its death well. The multi-block clause and the afterlife point line up toward the same purpose: a creature meant to trade up in combat and keep paying out after it dies. Blocking two attackers at once is unusual for white and turns one 3/3 into a wall against a wide board, soaking two swings while the aggressor loses tempo. When it finally dies (in that block, or to removal), the 1/1 flying Spirit means the trade was never clean for the opponent: you keep a body, an evasive one, and a fresh blocker on a different axis than the ground stall it just held. The combination suits a deck happy to sit behind speed bumps and grind, where every attacker committed into it risks a two-for-one and the death token replaces the ground presence with air. Nothing here is flashy, and the rate is deliberately modest for the effect: a 3/3 at this cost is a lot to ask if all you want is a blocker. The value is in the friction, the reluctance it creates in a red or green player eyeing an alpha strike, and the token that lets it soften a board even in death.

