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Moxonomy

Knight of Obligation

Creature — Human Knight3 generic manaWhite mana

Extort wants a body that stays on the battlefield, not one that threatens to end games, and a 2/4 with vigilance is the toll collector built to that spec. The mechanic is a slow drip: every spell you cast offers the White or Black mana kicker, and the value accrues over a long game rather than arriving in a single burst, so the engine's only real failure state is the creature dying before the game grinds out. Four toughness is the answer to that, ducking under most of the small removal and aggressive bodies that would pick off a flimsier enabler. Vigilance does separate work: it lets the Knight contribute to the red zone and still hold the line back, which matters because Extort triggers off your spells regardless of how the creature is positioned. The trigger is independent of the body's combat status, so the drain fires whether the Knight attacked, blocked, or sat idle. What vigilance actually buys is the ability to pressure an opponent without surrendering a blocker, keeping the four toughness relevant on defense in the same turns it pokes for two. The white side of the Orzhov pairing tends to get the durable, defensive half of the mechanic's enablers, and this is that half: not a clock, but the extort outlet that asks for nothing except to keep standing while you do everything else.

Knight of Obligation (gtc)
GTC · #18uncommon
Pricing
Normal: $0.18
Foil: $0.89
Oracle Text

Rules text

Vigilance Extort (Whenever you cast a spell, you may pay White or Black mana. If you do, each opponent loses 1 life and you gain that much life.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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