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Moxonomy

Knight of Lost Causes

Creature — Human KnightWhite manaWhite mana

The comeback mechanic gets tried in every era, usually as a rider that turns on when you are at a low life total, but this Knight measures a much broader kind of losing. The "way behind" clause tracks three separate deficits at once: a ten-life gap, a three-creature board disparity, or a three-card hand advantage, and any one of them at any point in the turn flips the switch. That last detail is the design's teeth. Because the check is retroactive across the whole turn, an opponent cannot trap you into a fair fight by developing their board and then trading down: if they were ever ahead by three creatures this turn, your 2/2 is already a 5/5 with indestructible for the rest of it. It rewards the deck that falls behind early and needs a body that survives a sweeper and blocks without dying, and it punishes the opponent who tries to press an overwhelming lead all in one turn. The tension is that against a mirror of small, even boards, or against control that keeps parity, the switch never flips and the Knight is a plain vigilant two-drop with a dormant static ability; the payoff only materializes when you are genuinely losing, which is exactly when a hard-to-kill attacker matters most.

Knight of Lost Causes (mb2)
MB2 · #518rare
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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