Knight of Infamy
Protection from white is the whole thesis, and it pulls double duty: a 2/1 that white defenders cannot block, white removal cannot touch, and white auras cannot pin down. That matters because white is the color most inclined to gum up a lone attacker with a chump blocker or pick it off at instant speed. Exalted supplies the other half of the plan. A creature swinging alone grows, so the protection (which keeps the lane clear) and the exalted bonus (which makes the hit land harder) push toward the same line: attack solo, attack often. The tension is the body. A 2/1 dies to almost any combat math and most burn, so the card is engineered never to be in a fair fight; it slips past the blockers it cares about and grows when it goes in unsupported. It belongs to a paired template, mirrored by a white Knight with exalted and protection from black, the color pie deciding which keyword each gets. The result is less a generic black beater than a hatebear pointed at a single color: a narrow, color-loaded common built for an aggressive deck that expects to grind against white blockers, and which folds the moment the opponent is playing anything else.
