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Moxonomy

Knight of Infamy

Creature — Human Knight1 generic manaBlack mana

Protection from white is the whole thesis, and it pulls double duty: a 2/1 that white defenders cannot block, white removal cannot touch, and white auras cannot pin down. That matters because white is the color most inclined to gum up a lone attacker with a chump blocker or pick it off at instant speed. Exalted supplies the other half of the plan. A creature swinging alone grows, so the protection (which keeps the lane clear) and the exalted bonus (which makes the hit land harder) push toward the same line: attack solo, attack often. The tension is the body. A 2/1 dies to almost any combat math and most burn, so the card is engineered never to be in a fair fight; it slips past the blockers it cares about and grows when it goes in unsupported. It belongs to a paired template, mirrored by a white Knight with exalted and protection from black, the color pie deciding which keyword each gets. The result is less a generic black beater than a hatebear pointed at a single color: a narrow, color-loaded common built for an aggressive deck that expects to grind against white blockers, and which folds the moment the opponent is playing anything else.

Knight of Infamy (m13)
M13 · #96uncommon
Pricing
Normal: $0.22
Foil: $1.46
Oracle Text

Rules text

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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