Knight of Grace
The mirror is the whole design. Paired with Knight of Malice, this is one half of a two-card black-versus-white rivalry, each Knight scaling off the very color the other punishes: it becomes a 3/2 the moment any black permanent is on the battlefield, and it refuses to be touched by black removal at the same time. That bundle (a static +1/+0 keyed to the enemy color plus hexproof from that color's spells and abilities your opponents control) is a remarkably efficient piece of asymmetric hate, the kind that costs you nothing when the opponent has no black and snaps into a sharply better creature exactly when their deck wants it dead. First strike is the detail that makes the combat math punishing: a 3/2 first striker trades up against most early black creatures and survives the swing back. The hexproof-from-black clause is narrower than blanket hexproof by design, and that narrowness is the point. It does not make the Knight untouchable; it makes it untargetable by opponents' black spells and abilities, so the card is a calibrated answer rather than a generic one. Hexproof from a single color was new design vocabulary in this era, letting the color pie itself define what a creature dodges: white protection engineered against black, not against everyone. Read alone, the card is a lightly conditional white two-drop; read against its black twin, it is color-pie conflict compressed into a single stat line, where each Knight's floor is the other's ceiling.

